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1. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
Quote: Confirmation that the player pressed square to call medic when downed, like a voice calling for help. This currently isn't much of a problem, but feedback to the player is needed to let them know that he feature works. Perhaps a bleedout...
- by Cael Nostromos - at 2012.08.22 20:58:00
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2. Streamlined spawn options - in Feedback/Requests [original thread]
Glad I'm not the only one waiting for this option to be integrated.
- by Cael Nostromos - at 2012.08.22 20:40:00
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3. Request - skill book costs - in Feedback/Requests [original thread]
Evane Sa'edi wrote: The price on some of the skill books is too high for the current level of reward for missions eg. Grenader skill book costs over 320K which is the cost of over 7 combat mission rewards - Where is the skill in throwing a gren...
- by Cael Nostromos - at 2012.08.22 20:24:00
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4. Precursor Patch Feedback - Pros & Cons - in Feedback/Requests [original thread]
Since the Precursor patch came out a lot of things have changed; some for the better, some for the worse. PROS 1) A lot of terrain and movement glitches have been fixed. 2) Gear costs seem more aligned with how I always thought they should ...
- by Cael Nostromos - at 2012.08.22 20:19:00
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5. [Request] Weapon charge HUD indication - in Feedback/Requests [original thread]
Quote: I really like the idea of the indicator on the gun, but this introduces a problem for turrets/ tank guns. Maybe have the charging ring on turrets, etc. and the indicator on the gun for the forge. Makes sense to me.
- by Cael Nostromos - at 2012.07.17 09:32:00
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6. [Request] Weapon charge HUD indication - in Feedback/Requests [original thread]
I agree. There ought to be some sort of indicator for charge-based weapons as to when its ready to fire. From a practicality/realism standpoint, it seems very odd for such weapons to not have that. I'm open to any number of possible indicators - ...
- by Cael Nostromos - at 2012.07.16 18:54:00
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